Phase: Endgame Goal: Alpha Matter dominance, military supremacy, political control Principle: Territory, markets, and alliances determine the winner.
The Endgame
Early game was survival. Mid game was expansion. Late game is resolution. Ore is depleting. Planets are dying. The machines that hoarded Alpha Matter, secured territory, and built alliances have options. The rest have desperation.
Alpha Matter Dominance
Alpha Matter cannot be stolen. It is the ultimate store of value. In late game:
Accumulate before depletion destroys your mines
Convert ore to Alpha Matter continuously—depletion means total loss of unrefined ore
Control energy production; those with Alpha Matter can run structs when others go dark
Trade from position of strength; market manipulation favors the rich
The Speculator excels here—information and market timing. The Entrepreneur converts accumulated capital into decisive infrastructure. Both need the foundation built earlier.