Guild War

Situation: Coordinated conflict between guilds
Goal: Cripple enemy economy, protect allies, achieve strategic objectives
Principle: Combined arms beat solo play. Target the weak link. Economic warfare wins wars.


Coordinated Conflict

Guild war is not a raid. It is sustained, multi-player, multi-planet conflict. Solo tactics fail. The guild that coordinates—target selection, timing, economic pressure—prevails. The one that fights as individuals loses.


Combined Arms Strategy

Coordinate across roles:

Everyone has a role. The Killer wants to fight; channel that into the plan. The Socializer maintains cohesion. The Entrepreneur keeps production running. The Achiever tracks objectives.


Target Prioritization

Not all targets are equal.

Weakest link first:

One collapse can cascade. Demoralization spreads. Cut the weakest node and the network frays.

Resource choke points:

Avoid:


Economic Warfare

Wars are won by economics as much as combat.

The Entrepreneur understands this instinctively. Starve the enemy. Make every struct they build cost more than it returns.


Coordination with Allies

Communication is force multiplier. Silence is defeat.


When to Negotiate Peace

Fight until:

Peace from strength is favorable. Peace from weakness is surrender. Know which you’re offering.


See Also