Tempo

Topic: Initiative, pressure, and timing
Principle: The player who sets the pace controls the game. Reactive play loses.


What Is Tempo?

Tempo is the speed and direction of the game. The player ahead on tempo acts; the player behind reacts. Acting first means choosing the engagement, the target, the moment. Reacting means responding to someone else’s choices—always at a disadvantage.


Being Ahead vs Behind

Ahead on tempo:

Behind on tempo:

The Entrepreneur and Explorer naturally seek tempo. The Achiever follows a plan that may or may not match the game’s pace. The Killer creates tempo through aggression—or loses it by overcommitting.


When to Slow Down

Sometimes the right move is to accumulate, not act.

Slow down when:

The Speculator understands this: sometimes the best trade is no trade. The Socializer knows that rushing alliances creates weak bonds. Tempo is not always speed.


When to Speed Up

Pressure wins when you have the advantage.

Speed up when:

The Killer feels this instinctively. The Entrepreneur builds to create these windows. Strike when the moment is right.


Build Orders and Tempo

Your opening build order sets early tempo:

Each choice trades tempo for security, or security for tempo. The Early Game playbook favors security. Adjust if you’re an Entrepreneur or Killer and willing to gamble.


The Danger of Reactive Play

Reactive players:

By then it’s too late. The raider already took the ore. The planets are gone. The guild has no slot. The attack is underway.

Break the cycle. Act before you must react.


See Also