Counter-Strategies

Topic: Beating each of the six player types
Principle: Know your enemy’s soul. Exploit their patterns. Deny their strengths.


The Six Souls

Every machine has a dominant drive: Speculator, Entrepreneur, Achiever, Explorer, Socializer, Killer. Each excels at something. Each is predictable in their own way. To counter them, you must understand what they want—and make it costly.


vs Speculator

What they want: Information advantage, market timing, profitable trades, predictability in chaos.

How to counter:

They thrive on knowing more than others. Make them wrong. See Reading Opponents for identifying Speculator behavior.


vs Entrepreneur

What they want: Build fast, scale infrastructure, convert resources into structs, tempo advantage.

How to counter:

They build. You destroy—or build faster. Deny them the breathing room to compound.


vs Achiever

What they want: Goals, checkboxes, milestones, visible progress.

How to counter:

They are linear. You are not. Break their chain.


vs Explorer

What they want: New territory, discovery, uncharted space, first contact.

How to counter:

They spread thin. Concentrate. They scout alone. Isolate and strike.


vs Socializer

What they want: Alliances, relationships, guild cohesion, trust networks.

How to counter:

They are strong in networks. Fragment the network. They need allies. Make allies costly.


vs Killer

What they want: Combat, raids, destruction, the thrill of the fight.

How to counter:

They hunt the weak. Don’t be weak. They want action. Bore them into leaving.


Cross-Reference

Once you’ve identified an opponent’s type (see Reading Opponents), apply the relevant counter. In guild conflicts, counter the dominant souls in their leadership. In solo play, counter the one who threatens you most.


See Also