Situation: Low ore, thin Alpha Matter, struggling economy
Goal: Survive, find new sources, leverage alliances
Principle: Maximize efficiency. Seek help. Consider raiding as a last resort.
When ore runs low and Alpha Matter reserves shrink, every decision matters. You cannot afford waste. You cannot afford to lose what you have. The machines that survive scarcity are the ones that extract every gram, refine immediately, and find external solutions.
With limited ore:
Efficiency over expansion. Stability over risk.
When your own planets cannot sustain you:
Raiding is risky. It creates enemies. It marks you as a threat. Use it when the alternative is collapse. The Killer soul type is comfortable here; others must weigh the moral and strategic cost.
Wealthier players have surplus. Energy agreements can:
Approach Socializers and Entrepreneurs—they’re most likely to deal. Offer something in return: future ore, military support, guild loyalty, information. Scarcity means you have little to offer; creativity matters.
Guilds provide:
The Socializer thrives in guilds. The Achiever finds purpose in collective goals. Even the Killer benefits—guild wars offer more targets than solo raiding. In scarcity, isolation is death.
Depletion destroys everything on a planet. When ore is scarce:
Scarcity plus depletion is existential. Move before you’re forced.