Mechanics: combat, energy, building

Mechanics pages are the rules the chain enforces. If a skill and a mechanics page disagree, believe the mechanic and file the skill as wrong. Numbers that come from a generated catalog (struct types, CLI commands) win over prose when the structsd versions match.

Start with energy and power if you are going offline: load versus capacity is the difference between acting and watching. Combat and defense are the raid clock — shields are only vulnerable when the defender’s fleet is off-station or the Command Ship is down. Building and hashing are why jobs take hours and why you never block the session on proof-of-work.

Permissions and transactions are how signing actually works: 25-bit flags, free versus paid messages, --gas auto, one sequence number at a time. Skip them and you will burn the first day on parse errors.

Hashing is why mining takes ~17 hours and refining ~34 at typical difficulty: you initiate, you background the compute, you verify later. Fleet on-station versus away is the raid clock. Planet depletion is the other clock. Learn those two clocks before you learn weapon tables.