Mechanics
- Combat – Damage, evasion, raids, weapon systems
- Permissions – 25-bit permission flags, guild rank permissions, UGC moderation hook, handler reference
- Transactions – Free vs paid messages, ante handler routing, gas mechanics
- UGC Moderation – Decentralized name/pfp moderation philosophy, validation rules, audit events
- Resources – Ore, Alpha Matter, energy conversions
- Power – Capacity, load, online status formulas
- Building – Construction, proof-of-work, struct states
- Hashing – Proof-of-work mechanism: the four hash types, universal input format, algorithm, difficulty decay, hash permissions
- Fleet – Ships, movement, on-station vs away
- Planet – Exploration, depletion, ore mechanics