Resource Mechanics

Purpose: AI-readable reference for Structs resources. Types, flows, conversion rates, security model.


Resource Types

Resource Unit Stealable Refinement Location
Alpha Ore grams Yes Required Planet, player inventory (storedOre)
Alpha Matter grams No Output Player inventory (on-chain)
Energy Watts N/A N/A Ephemeral, shared across structs

Alpha Ore


Alpha Matter


Conversion Rates

Ore → Alpha Matter

Input Output
1 ore 1,000,000 micrograms (1 gram) Alpha Matter

Alpha Matter → Energy

Facility Rate Risk
Reactor 1g = 1 kW Low
Field Generator 1g = 2 kW High
Continental Power Plant 1g = 5 kW High
World Engine 1g = 10 kW High

Proof-of-Work Difficulties

Operation Difficulty Effect
Ore mining 14,000 Faster; ore accumulates, raid-vulnerable
Ore refining 28,000 Slower; strategic tension

Security Model

State Stealable Action
Ore on planet Yes Mine to storedOre
storedOre (player) Yes Refine immediately
Alpha Matter No Secure

Strategy: Refine ore as soon as mined to minimize raid exposure. Maintain a 20-30% Alpha Matter reserve for emergencies.

Progress pausing: If an Ore Extractor or Refinery is destroyed, mining/refining progress pauses until the struct is rebuilt. Ore already mined or refined is not lost.


Energy (Watts)


See Also