Purpose: AI-readable reference for Structs planet system. Lifecycle, ore depletion, exploration, charting.
| Status | Condition |
|---|---|
| active | Has remaining ore |
| complete | Ore depleted (0) |
When planet ore reaches 0:
completeStrategy options before depletion: Keep some ore in reserve. Move critical operations before the last ore is mined. Accept completion and rebuild elsewhere.
| Property | Value |
|---|---|
| maxOre | 5 |
| spaceSlots | 4 |
| airSlots | 4 |
| landSlots | 4 |
| waterSlots | 4 |
All newly explored planets start with identical properties.
onStation at the current planet, not away. Recall the fleet first if needed via fleet-move.planet-explore immediately after creation. The chain only enforces the fleet/ore checks for players who already own a planet.planet_attribute endpointsstoredOre (mined but unrefined ore). Raids seize ore from the player who owns the planet, not from the planet itself.remainingOre (unmined ore still in the ground). Unmined ore can only be extracted by an Ore Extractor — raiders cannot touch it.planet_raid table includes a seized_ore field that records the amount of ore stolen from the player during a raid.schemas/entities.md — Planet entity, ownership rulesapi/queries/planet.md — Planet query endpointsschemas/formats.md — Planet ID format (2-{index})