Purpose: AI-readable reference for Structs fleet system. Status, movement, Command Ship rules.
| Status | Can Build on Planets | Can Raid |
|---|---|---|
| onStation | Yes | No |
| away | No | Yes |
fleetId = "9-{index}"
Fleet index matches player index: player 1-N has fleet 9-N.
| Player ID | Fleet ID |
|---|---|
| 1-11 | 9-11 |
| 1-18 | 9-18 |
| Rule | Description |
|---|---|
| Limit | 1 per player |
| Planet building | Required online |
| Home defense | Defends the home planet’s shields only while the fleet is on station — an off-station fleet leaves the planet’s shields vulnerable |
| Raids | Fleet away; raider’s player online |
| Grant | Gifted at player creation |
| Operation | onStation | away |
|---|---|---|
| Build on planet | ✓ | ✗ |
| Build in fleet | ✓ | ✓ |
| Raid planet | ✗ | ✓ |
| Mine/refine on planet | ✓ | ✗ |
| Explore new planet (existing players) | ✓ | ✗ |
| Explore first planet (no current planet yet) | n/a | n/a |
For an existing planet owner, planet-explore requires the fleet to be onStation at the current planet. Brand-new players exploring for the first time skip this check.
Trade-off: an away fleet is what lets you raid, but while it is away the Command Ship is not defending home — your own planet’s shields are vulnerable until the fleet returns. You cannot simultaneously raid with your fleet and keep your home shields up.
Fleets stay “away” until one of these triggers:
fleet-move to return homeFleets do not auto-return on a timer. For raids, you have until one of the above triggers to complete the raid PoW and submit planet-raid-complete.
| Property | Value |
|---|---|
| Power requirement | 50,000 W |
| Location type | Fleet only (locationType = 2) |
| Initial grant | New players receive a Command Ship at creation (may start offline if insufficient power) |
| Common mistake | Trying to build Command Ship on planet – must be in fleet |
schemas/entities/fleet.md — Fleet entity definitionknowledge/entities/entity-relationships.md — Fleet entity relationshipsreference/api-quick-reference.md — Fleet query endpoints