Fleet Mechanics

Purpose: AI-readable reference for Structs fleet system. Status, movement, Command Ship rules.


Fleet Status

Status Can Build on Planets Can Raid
onStation Yes No
away No Yes

Fleet ID Mapping

fleetId = "9-{index}"

Fleet index matches player index: player 1-N has fleet 9-N.

Player ID Fleet ID
1-11 9-11
1-18 9-18

Command Ship

Rule Description
Limit 1 per player
Planet building Required online
Raids Required online (fleet away)
Grant Gifted at player creation

Operations by Fleet Status

Operation onStation away
Build on planet
Build in fleet
Raid planet
Mine/refine on planet

Fleet Movement

Fleet Return Conditions

Fleets stay “away” until one of these triggers:

  1. Explicit move — The player issues fleet-move to return home
  2. Command Ship destroyed — If the fleet’s Command Ship is destroyed, the fleet auto-returns
  3. Planet completed — If the defending planet’s owner depletes all ore and explores a new planet, visiting fleets are sent away

Fleets do not auto-return on a timer. For raids, you have until one of the above triggers to complete the raid PoW and submit planet-raid-complete.

Command Ship Details

Property Value
Power requirement 50,000 W
Location type Fleet only (locationType = 2)
Initial grant New players receive a Command Ship at creation (may start offline if insufficient power)
Common mistake Trying to build Command Ship on planet – must be in fleet

See Also