Fleet Mechanics
Purpose: AI-readable reference for Structs fleet system. Status, movement, Command Ship rules.
Fleet Status
| Status |
Can Build on Planets |
Can Raid |
| onStation |
Yes |
No |
| away |
No |
Yes |
Fleet ID Mapping
Fleet index matches player index: player 1-N has fleet 9-N.
| Player ID |
Fleet ID |
| 1-11 |
9-11 |
| 1-18 |
9-18 |
Command Ship
| Rule |
Description |
| Limit |
1 per player |
| Planet building |
Required online |
| Raids |
Required online (fleet away) |
| Grant |
Gifted at player creation |
Operations by Fleet Status
| Operation |
onStation |
away |
| Build on planet |
✓ |
✗ |
| Build in fleet |
✓ |
✓ |
| Raid planet |
✗ |
✓ |
| Mine/refine on planet |
✓ |
✗ |
Fleet Movement
- Fleet moves with player between planets
- Exploration: new planet created, fleet moves to new planet, old planet released
- One planet ownership at a time
- Planet completion: When a planet’s ore depletes, all fleets are automatically sent away (peace deal)
Command Ship Details
| Property |
Value |
| Power requirement |
50,000 W |
| Location type |
Fleet only (locationType = 2) |
| Initial grant |
New players receive a Command Ship at creation (may start offline if insufficient power) |
| Common mistake |
Trying to build Command Ship on planet – must be in fleet |
See Also
- building.md — Fleet on station requirement
- combat.md — Raid requirements (fleet away)
- planet.md — Exploration, planet ownership
schemas/entities/fleet.md — Fleet entity definition
knowledge/entities/entity-relationships.md — Fleet entity relationships
reference/api-quick-reference.md — Fleet query endpoints