All fleets are automatically sent away (peace deal)
Player must explore a new planet to continue
Strategy options before depletion: Keep some ore in reserve. Move critical operations before the last ore is mined. Accept completion and rebuild elsewhere.
Starting Properties
Property
Value
maxOre
5
spaceSlots
4
airSlots
4
landSlots
4
waterSlots
4
All newly explored planets start with identical properties.
Exploration
Creates new planet with fresh ore and slots
Fleet moves to new planet
Old planet released (old structures remain if ore remains; other players can claim it)
Chart new planet to reveal resource attributes before committing
Requirement: Current planet must be complete (ore depleted) before exploring
Ownership: One planet per player at a time
Charting
Planet attributes queryable via planet_attribute endpoints
Resource charting informs mining strategy
Raid Vulnerability
What gets stolen: The player’s storedOre (mined but unrefined ore). Raids seize ore from the player who owns the planet, not from the planet itself.
What is NOT at risk: The planet’s remainingOre (unmined ore still in the ground). Unmined ore can only be extracted by an Ore Extractor — raiders cannot touch it.
Once ore is refined into Alpha Matter, it is cryptographically secure and cannot be stolen.
Seized ore tracking: The planet_raid table includes a seized_ore field that records the amount of ore stolen from the player during a raid.