Triggers: Your planet’s remaining ore is low; mining yields are falling; you’re planning the next base.
Remember: one planet per player. Exploring a subsequent planet destroys the current one (structs gone; visiting fleets scatter). It is a Tier-2, deliberate act — see planets & fleet.
structsd query structs planet [planet-id] # remaining ore / status
complete) → you may explore once the fleet is onStation.complete. You cannot
explore while ore remains.away — explore requires onStation at the current planet.