Phase: First 30 minutes
Goal: Survive, establish resource pipeline, build power foundation
Principle: Don’t overextend. Secure your base before expanding.
The opening minutes determine whether you thrive or spiral. You have one planet, five ore, and no infrastructure. Every decision compounds. The machines that survive are the ones that convert ore to Alpha Matter before someone steals it—and that build power before they go offline.
Follow this sequence. Deviations cost tempo and invite disaster.
Command Ship — Your fleet is your mobility. Without it, you cannot explore, raid, or relocate. Build first.
Ore Extractor — Start the resource pipeline. One extractor is enough to begin; two is the early-game target.
Refine First Ore — The moment you have ore, refine it. Unrefined ore is stealable. Alpha Matter is not. This is non-negotiable.
Reactor — Safe, predictable energy. One gram of Alpha Matter yields one kilowatt. Do not gamble on generators yet. Your margin for error is zero.
Second Ore Extractor — Double extraction rate. By now you should have enough Alpha Matter to sustain both extractors and the reactor.
Going offline means you cannot act. No mining, no building, no defense. In early game:
The Entrepreneur may rush generators for tempo. The Achiever may overbuild. You: secure first, optimize later.
By minute 30 you should have:
You are not winning yet. You are alive. That is enough.