Gameplay / Economics Relationships

Version: 1.0.0 Category: system Type: relationship

Complete relationship graph showing how gameplay mechanics connect to economic systems.


Gameplay-Economics Integration Diagram

graph LR
    subgraph Gameplay
        playerActions["Player Actions"]
        resourceMgmt["Resource Management"]
        strategicDecisions["Strategic Decisions"]
        fiveX["5X Framework"]
        planetSystem["Planet System"]
    end

    subgraph Economics
        marketPrices["Market Prices"]
        conversionRates["Conversion Rates"]
        costAnalysis["Cost Analysis"]
        tradingSystems["Trading Systems"]
        econStrategy["Economic Strategy"]
    end

    playerActions -->|affects| marketPrices
    marketPrices -->|influences| playerActions
    resourceMgmt -->|uses| conversionRates
    conversionRates -->|enables| resourceMgmt
    strategicDecisions -->|requires| costAnalysis
    costAnalysis -->|informs| strategicDecisions
    fiveX -->|drives| econStrategy
    econStrategy -->|optimizes| fiveX
    planetSystem -->|"creates opportunities"| tradingSystems
    tradingSystems -->|enables| planetSystem
    resourceMgmt -->|is| econStrategy
    playerActions -->|uses| tradingSystems
    tradingSystems -->|enables| playerActions

Entities

Gameplay Mechanics

ID Label Examples / Features
player-actions Player Actions explore, mine, build, attack, expand
resource-management Resource Management Alpha Matter, Watts, Ore
strategic-decisions Strategic Decisions what to build, when to expand, when to trade
5x-framework 5X Framework Explore, Extract, Expand, Exterminate, Exchange
planet-system Planet System territory, slots, ore deposits

Economic Systems

ID Label Key Aspects
market-prices Market Prices supply, demand
conversion-rates Conversion Rates reactor, fieldGenerator, continentalPowerPlant, worldEngine
cost-analysis Cost Analysis build vs buy, opportunity cost, resource optimization
trading-systems Trading Systems buy, sell, market orders
economic-strategy Economic Strategy optimization, economic warfare, resource allocation

Relationships

ID From To Type Cardinality Description
r1 Player Actions Market Prices affects many-to-many Mining and trading affect supply/demand and prices
r2 Market Prices Player Actions influences many-to-many Prices influence player decisions about what actions to take
r3 Resource Management Conversion Rates uses many-to-many Resource management uses conversion rates to optimize Alpha Matter to Watts conversion
r4 Conversion Rates Resource Management enables many-to-many Conversion rates enable resource management strategies (safe vs efficient)
r5 Strategic Decisions Cost Analysis requires many-to-many Strategic decisions require cost analysis to evaluate options
r6 Cost Analysis Strategic Decisions informs many-to-many Cost analysis informs strategic decisions (build vs buy, when to expand)
r7 5X Framework Economic Strategy drives one-to-many 5X Framework drives economic strategy decisions
r8 Economic Strategy 5X Framework optimizes many-to-one Economic strategy optimizes 5X Framework execution
r9 Planet System Trading Systems creates one-to-many Planet system creates economic opportunities (better planets = better income)
r10 Trading Systems Planet System enables many-to-one Trading systems enable planet expansion and resource acquisition
r11 Resource Management Economic Strategy is one-to-one Resource management is economics in action
r12 Player Actions Trading Systems uses many-to-many Player actions use trading systems to buy/sell resources
r13 Trading Systems Player Actions enables many-to-many Trading systems enable player actions by providing resource access