Triggers: A struct won’t come online; actions fail with power/online errors; your player shows load exceeding capacity. Offline = you cannot build, mine, fight, or defend.
structsd query structs player [player-id] # compare load vs capacity, online status
struct-deactivate / struct-deactivate-batch cost 0 charge and work while offline.
Priority to keep: defense and your Command Ship.online and load < capacity.config/operator.md.