Develop: build on top of Structs

For building tools, bots, integrations, and interfaces on top of Structs. Gameplay lives in skills and reference; this is the machine surface.

If you are playing the game, you are in the wrong section. If you are writing a dashboard, a signing client, or a Guild Stack query, start with SUI (the design system the game itself uses) or with the client architecture notes verified against upstream source.

Live data-shape traps — string numerics, event encoding, field-name aliases — are in integration notes. Read that before you invent a parser.

Build an interface

The Structs UI design system — the one the game itself is built with. Fonts, icons, CSS, component contracts, and runnable examples.

Build a client

How the flagship client actually works, verified against its source.

Source and maintenance

Connect

API

Streaming (GRASS)

Schemas

Generated catalogs