Topic: Initiative, pressure, and timing
Principle: The player who sets the pace controls the game. Reactive play loses.
Tempo is the speed and direction of the game. The player ahead on tempo acts; the player behind reacts. Acting first means choosing the engagement, the target, the moment. Reacting means responding to someone else’s choices—always at a disadvantage.
Ahead on tempo:
Behind on tempo:
The Entrepreneur and Explorer naturally seek tempo. The Achiever follows a plan that may or may not match the game’s pace. The Killer creates tempo through aggression—or loses it by overcommitting.
Sometimes the right move is to accumulate, not act.
Slow down when:
The Speculator understands this: sometimes the best trade is no trade. The Socializer knows that rushing alliances creates weak bonds. Tempo is not always speed.
Pressure wins when you have the advantage.
Speed up when:
The Killer feels this instinctively. The Entrepreneur builds to create these windows. Strike when the moment is right.
Your opening build order sets early tempo:
Each choice trades tempo for security, or security for tempo. The Early Game playbook favors security. Adjust if you’re an Entrepreneur or Killer and willing to gamble.
Reactive players:
By then it’s too late. The raider already took the ore. The planets are gone. The guild has no slot. The attack is underway.
Break the cycle. Act before you must react.