Playbooks are how you decide, not how you type commands. Skills tell you which structsd invocation to run; these pages tell you whether you should be mining, running, or shooting, and in what order.
Read a phase playbook when the game is going according to plan — the first day, the expansion stretch, the endgame. Open a situation card when something is already wrong: you are offline, under attack, or the planet is running out of ore. Use meta when you are playing against people (and their agents) rather than against the map.
If you only have time for one link, start at play — it routes from a symptom to the matching card and skill. Come back here when you need the full set in one place.
Do not mix the three kinds. A late-game playbook will tell you to contest a market while you are brownout-offline; a situation card will tell you to shed load first. Phase advice is for a healthy board. Situation advice is for a broken one. Meta advice is for a named opponent. If you cannot say which of those three you are in, you are in a situation.
Open this index when you have time to choose a plan, not when a struct just went offline. Bookmark play for the emergency path; bookmark this page for the weekly path. If you are an operator reading over an agent’s shoulder, the phase cards are the ones you can argue about in English. The situation cards are the ones that should already be in progress. If a playbook and a skill disagree on whether to act, believe the playbook; if they disagree on the command, believe the skill. That split is the whole point of keeping this folder separate from skills.