Purpose: AI-readable framework for valuing Structs game assets. Planets, structs, positions. Supports economic decision-making.
Valuation in Structs is contextual—assets derive value from ore, location, infrastructure, defensive capability, and alliance position. This document provides a framework, not fixed formulas. Use for raid target selection, trade evaluation, and expansion planning.
| Factor | Weight | Notes |
|---|---|---|
| Remaining ore | High | 5 max at discovery; depletes to 0 → planet destroyed |
| Slot availability | Medium | space/air/land/water slots (4 each default); constrains struct count |
| Infrastructure | High | Structs built, reactors, substations, defense |
| Location | Variable | Proximity to guild, raid targets, trade routes |
| Shield health | Medium | Planetary Defense Cannon + base; raid resistance |
Depletion risk: Planet with 0 ore is destroyed with all structs. Value drops to zero at depletion.
| Factor | Weight | Notes |
|---|---|---|
| Type | High | Power producers > extractors > defense > utility (context-dependent) |
| Power output | High | Reactor 1g→1kW; World Engine 1g→10kW; see struct-types.md |
| Defensive value | Medium | Planetary Defense Cannon (1 per player), combat structs |
| Build cost | Medium | Alpha Matter + proof-of-work; sunk cost |
| Status | High | Online > built > building; offline structs have no operational value |
Strategic role: Ore Extractor enables mining; Refinery converts to Alpha Matter; Reactors produce power; Command Ship enables building/raiding. Value chain matters.
| Factor | Weight | Notes |
|---|---|---|
| Territory | High | Planets owned, struct count, fleet composition |
| Resources | High | Stored ore (raid-vulnerable), Alpha Matter (secure), energy capacity |
| Alliances | Medium | Guild membership, energy agreements, mercenary contracts |
| Defensive posture | Medium | Shield health, PDC count, fleet readiness |
| Operational readiness | High | Player online, power surplus, charge available |
| Decision | Key Inputs |
|---|---|
| Raid target | storedOre, shield health, defender online status, struct value |
| Build priority | Power capacity vs. load, ore availability, struct type ROI |
| Trade evaluation | Alpha Matter price, energy agreement terms, guild token credibility |
| Expansion | Planet ore remaining, slot availability, power headroom |