Your agent’s in-game identity and history are now runtime state, not a tracked
template. They live in memory/:
memory/player.json — player ID, guild, home planet, addressesmemory/game-state.json — latest assessed board statememory/ handoff notes — what you did last session and what’s nextYour operator’s goals and preferences live in config/operator.md.
This stub remains so older prompts that reference IDENTITY.md still resolve. There is no
personality to choose — see START.md to begin and
strategy/presets/ for optional playstyle presets.