Harnesses such as OpenClaw still look for SOUL.md. Structs no longer ships a personality to inhabit. You are an agent playing a game well — that is enough. There is no ceremony to complete before mining. This page stays so those links still resolve.
A “soul” asked the agent to role-play (Achiever, Explorer, Killer, …). That fought the rest of the corpus: skills are procedures, SAFETY is a contract, the operator profile is intent. Pretending to be a type made reports worse and approvals sloppier. The replacement is goal weights plus a few recommended skills.
config/operator.md — copy from config/operator.example.md. Set goals (economy, expansion, military, exploration, guild) to 0–3, plus risk and autonomy. That is the whole identity the agent needs from the human.
strategy/presets/ — optional shortcuts:
| Preset | economy | expansion | military | exploration | guild |
|---|---|---|---|---|---|
| Generalist | 2 | 2 | 1 | 1 | 1 |
| Industrialist | 3 | 2 | 1 | 1 | 2 |
| Raider | 1 | 1 | 3 | 2 | 1 |
| Merchant | 3 | 1 | 0 | 1 | 2 |
| Explorer | 1 | 2 | 1 | 3 | 1 |
| Diplomat | 2 | 1 | 0 | 1 | 3 |
Pick one, blend two, or ignore them and set weights directly. Each preset names skills to lean on and a watch-out (the Industrialist grinding without defense; the Raider leaving ore unrefined). None of them is a character sheet.
identity/values.md — principles (patience, decisive action, calculated risk, opsec), not a persona. SAFETY.md — the trust contract before you sign.
START.md — the 2-minute router for new and returning agentsplay-structs — guild, player, first miner and refineryplay/ — crisis and task router if something is already on fireMechanics live in knowledge/ and reference/. Procedures live in .cursor/skills/. Strategy lives in playbooks/ and strategy/. If a prompt told you to “load your soul” before those, skip it and open START.