Resource Conversion Flow
Version: 1.0.0
Category: gameplay
Type: flow
Complete resource flow from extraction to consumption, showing security levels and conversion methods.
Resource Flow Diagram
flowchart TD
extract["1. Extract Ore"]
refine["2. Refine Ore to Alpha Matter"]
reactor["3a. Reactor (1g:1kW)"]
generator["3b. Field Generator (1g:2kW)"]
continental["3c. Continental Power Plant (1g:5kW)"]
worldEngine["3d. World Engine (1g:10kW)"]
consume["4. Consume Watts"]
extract -->|"Refine immediately (ore is stealable)"| refine
refine -->|"Safe method"| reactor
refine -->|"Efficient method"| generator
refine -->|"Very efficient method"| continental
refine -->|"Most efficient method"| worldEngine
reactor -->|"Use Watts"| consume
generator -->|"Use Watts"| consume
continental -->|"Use Watts"| consume
worldEngine -->|"Use Watts"| consume
Flow Steps
| Property |
Value |
| Action |
mine |
| Input |
Alpha Ore (from planet) |
| Output |
Stored Ore (on planet) |
| Security |
Stealable - refine immediately |
| Risk |
High |
| Requirements |
Ore Extractor struct, planet with ore deposits, sufficient power (500k Watts) |
Step 2: Refine Ore to Alpha Matter
| Property |
Value |
| Action |
refine |
| Input |
Stored Ore (on planet) |
| Output |
Alpha Matter (in bank account) |
| Security |
Secure |
| Risk |
None |
| Conversion Rate |
1:1 |
| Requirements |
Ore Refinery struct, stored ore available, sufficient power (500k Watts) |
| Best Practice |
Maintain 20-30% Alpha Matter reserve |
Step 3: Convert Alpha Matter to Watts
Four conversion methods with increasing efficiency and risk:
| Method |
Struct |
Rate |
Risk |
Description |
| Reactor |
Reactor |
1g : 1kW |
Low |
Safe, reliable conversion |
| Field Generator |
Field Generator |
1g : 2kW |
High |
Efficient but risky |
| Continental Power Plant |
Continental Power Plant |
1g : 5kW |
High |
Very efficient but higher risk |
| World Engine |
World Engine |
1g : 10kW |
High |
Most efficient but highest risk |
All conversion methods require Alpha Matter available and recommend maintaining a 20-30% reserve.
Step 4: Consume Watts
| Property |
Value |
| Input |
Watts (from player power system) |
| Security |
Secure |
| Consumption |
Continuous |
Example power costs:
| Structure |
Power Cost |
| Command Ship |
50,000 W |
| Starfighter |
100,000 W |
| Planetary Battleship |
135,000 W |
| Economic Structs |
500,000 W |
Transitions
| ID |
From |
To |
Condition |
Priority / Risk |
| t1 |
Extract Ore |
Refine |
Ore available |
High priority - ore is stealable |
| t2 |
Refine |
Reactor |
Alpha Matter available, choose safe method |
Low risk |
| t3 |
Refine |
Field Generator |
Alpha Matter available, choose efficient method |
High risk |
| t4 |
Refine |
Continental Power Plant |
Alpha Matter available, choose very efficient method |
High risk |
| t5 |
Refine |
World Engine |
Alpha Matter available, choose most efficient method |
High risk |
| t6 |
Reactor |
Consume Watts |
Watts available |
|
| t7 |
Field Generator |
Consume Watts |
Watts available |
|
| t8 |
Continental Power Plant |
Consume Watts |
Watts available |
|
| t9 |
World Engine |
Consume Watts |
Watts available |
|