Structs Reconnaissance

Procedure

  1. Query entities — All via structsd query structs [subcommand] [args]:
  2. Assess targets — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
  3. Identify vulnerabilities — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
  4. Persist intelligence — After gathering, update:

Commands Reference

Entity Query Command
Player structsd query structs player [id], player-all
Planet structsd query structs planet [id], planet-all, planet-all-by-player [player-id]
Planet attribute structsd query structs planet-attribute [planet-id] [type], planet-attribute-all
Struct structsd query structs struct [id], struct-all, struct-attribute [id] [type]
Struct type structsd query structs struct-type [id], struct-type-all
Fleet structsd query structs fleet [id], fleet-all, fleet-by-index [index]
Guild structsd query structs guild [id], guild-all
Membership app structsd query structs guild-membership-application [id], guild-membership-application-all
Reactor structsd query structs reactor [id], reactor-all
Infusion structsd query structs infusion [id], infusion-all, infusion-all-by-destination [dest-id]
Provider structsd query structs provider [id], provider-all
Agreement structsd query structs agreement [id], agreement-all, agreement-all-by-provider [provider-id]
Allocation structsd query structs allocation [id], allocation-all, allocation-all-by-source, allocation-all-by-destination
Substation structsd query structs substation [id], substation-all
Grid structsd query structs grid [id], grid-all
Block height structsd query structs block-height

Verification

Error Handling

Intelligence Persistence Loop

  1. Run reconnaissance queries for target(s).
  2. Parse results: owner, structs, power, shield, fleet status, guild.
  3. Write/update memory/intel/players/{player-id}.md, memory/intel/guilds/{guild-id}.md per memory/intel/README.md formats.
  4. Update memory/intel/territory.md with planet ownership table.
  5. Update memory/intel/threats.md with ranked threats and response notes.
  6. Include “Last Updated” date in each file.

See Also