structsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.structsd tx structs planet-explore [player-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.structsd tx structs fleet-move [fleet-id] [destination-location-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y.| Action | CLI Command |
|---|---|
| Explore planet | structsd tx structs planet-explore [player-id] |
| Move fleet | structsd tx structs fleet-move [fleet-id] [destination-location-id] |
| Query planet | structsd query structs planet [id] |
| List planets | structsd query structs planet-all-by-player [player-id] |
| Query fleet | structsd query structs fleet [id] |
| Query grid | structsd query structs grid [id] |
| Planet attribute | structsd query structs planet-attribute [planet-id] [attribute-type] |
Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.
structsd query structs planet [id] — new planet has currentOre = 5, maxOre = 5structsd query structs planet-all-by-player [player-id] — planet list updatedstructsd query structs fleet [id] — fleet location matches destination (onStation/away)knowledge/mechanics/planet.mdknowledge/mechanics/fleet.mdknowledge/entities/entity-relationships.md