Structs Exploration

Procedure

  1. Check eligibilitystructsd query structs planet [id]. Exploration requires currentOre == 0 (planet complete). One planet per player at a time; old planet is released on explore.
  2. Explorestructsd tx structs planet-explore [player-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y. New planet: 5 ore, 4 slots per ambit. Fleet moves to new planet. When ore = 0, planet status = complete, all structs destroyed, fleets sent away.
  3. Move fleet — To relocate between planets: structsd tx structs fleet-move [fleet-id] [destination-location-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y.
  4. Chart — Query planet, grid, attributes to evaluate resource potential and strategic value.

Commands Reference

Action CLI Command
Explore planet structsd tx structs planet-explore [player-id]
Move fleet structsd tx structs fleet-move [fleet-id] [destination-location-id]
Query planet structsd query structs planet [id]
List planets structsd query structs planet-all-by-player [player-id]
Query fleet structsd query structs fleet [id]
Query grid structsd query structs grid [id]
Planet attribute structsd query structs planet-attribute [planet-id] [attribute-type]

Rules: Starting ore = 5. New planet when ore = 0. One planet per player at a time. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

Error Handling

See Also