Structs Combat

Procedure

  1. Scoutstructsd query structs planet [id], structsd query structs struct [id] for targets, shield, defenses.
  2. Optional stealthstructsd tx structs struct-stealth-activate [struct-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y before attack.
  3. Attack structsstructsd tx structs struct-attack [operating-struct-id] [target-struct-id,target-id2,...] [weapon-system] --from [key-name] --gas auto --gas-adjustment 1.5 -y. Can target multiple structs.
  4. Raid flow — Move fleet to target: structsd tx structs fleet-move [fleet-id] [destination-location-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y. Then structsd tx structs planet-raid-compute [fleet-id] -D [difficulty], then planet-raid-complete [fleet-id]. Move fleet home. Refine stolen ore immediately.
  5. Defense setupstructsd tx structs struct-defense-set [defender-struct-id] [protected-struct-id] to assign; struct-defense-clear [defender-struct-id] to remove.

Commands Reference

Action CLI Command
Attack structsd tx structs struct-attack [operating-struct-id] [target-ids] [weapon-system]
Raid compute (PoW) structsd tx structs planet-raid-compute [fleet-id] -D [difficulty]
Raid complete structsd tx structs planet-raid-complete [fleet-id]
Fleet move structsd tx structs fleet-move [fleet-id] [destination-location-id]
Set defense structsd tx structs struct-defense-set [defender-id] [protected-id]
Clear defense structsd tx structs struct-defense-clear [defender-id]
Stealth on structsd tx structs struct-stealth-activate [struct-id]
Stealth off structsd tx structs struct-stealth-deactivate [struct-id]

Raid: fleet-move → planet-raid-compute → planet-raid-complete → fleet-move home → refine stolen ore. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

Error Handling

See Also