Structs Building

Procedure

  1. Check requirements — Player online, sufficient Alpha Matter, valid slot (0–3 per ambit), Command Ship online, fleet on station (for planet builds). Query player, planet, fleet.
  2. Initiate buildstructsd tx structs struct-build-initiate [player-id] [struct-type-id] [operating-ambit] [slot] --from [key-name] --gas auto --gas-adjustment 1.5 -y.
  3. Proof-of-workstructsd tx structs struct-build-compute [struct-id] -D [difficulty] --from [key-name] --gas auto --gas-adjustment 1.5 -y.
  4. Complete buildstructsd tx structs struct-build-complete [struct-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y.
  5. Activatestructsd tx structs struct-activate [struct-id] --from [key-name] --gas auto --gas-adjustment 1.5 -y.
  6. Optional — Move, set defense, or activate stealth as needed.

Commands Reference

Action CLI Command
Initiate build structsd tx structs struct-build-initiate [player-id] [struct-type-id] [operating-ambit] [slot]
Build compute (PoW) structsd tx structs struct-build-compute [struct-id] -D [difficulty]
Build complete structsd tx structs struct-build-complete [struct-id]
Build cancel structsd tx structs struct-build-cancel [struct-id]
Activate structsd tx structs struct-activate [struct-id]
Deactivate structsd tx structs struct-deactivate [struct-id]
Move structsd tx structs struct-move [struct-id] [new-ambit] [new-slot] [new-location]
Set defense structsd tx structs struct-defense-set [defender-struct-id] [protected-struct-id]
Clear defense structsd tx structs struct-defense-clear [defender-struct-id]
Stealth on structsd tx structs struct-stealth-activate [struct-id]
Stealth off structsd tx structs struct-stealth-deactivate [struct-id]
Generator infuse structsd tx structs struct-generator-infuse [struct-id] [amount]

Limits: 1 PDC per player, 1 Command Ship per player. Command Ship must be in fleet. Generator infusion is IRREVERSIBLE. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

Error Handling

See Also