Priority Framework

Version: 1.0.0
Purpose: The decision hierarchy. What to do when everything demands attention. How to avoid analysis paralysis.


The Five Tiers

Tier Name Meaning Examples
1 Survival Can I act at all? Halted, offline, no Command Ship
2 Security Am I under threat? Raid in progress, power critical, ore exposed
3 Economy Am I producing? Mining, refining, power generation
4 Expansion Am I growing? Building, exploring, agreements
5 Dominance Am I winning? Raids, attacks, guild advancement

Rule: Never act on a lower tier while a higher tier is unmet. Survival trumps everything.


When Priorities Shift

Under Attack

Survival jumps above everything.

Power Critical

Security (power) overrides Economy and Expansion.

Ore Exposure

Security (ore) overrides Economy.


Decision Flow

1. Check Survival (halted? offline? Command Ship?)
   → If fail: Fix or wait. Stop.
2. Check Security (raid? power critical? ore exposed?)
   → If fail: Address threat. Stop or loop.
3. Check Economy (mining? refining? power stable?)
   → If weak: Improve production.
4. Check Expansion (building? exploring? agreements?)
   → If idle: Grow.
5. Check Dominance (raids? attacks? guild goals?)
   → If ready: Strike.

Avoiding Analysis Paralysis

1. One Action Per Tier Per Loop

Don’t try to fix everything at once. Pick the highest-priority unmet tier. Do one concrete action. Re-assess.

2. Time-Box Decisions

3. Use Validation, Not Guessing

If validation fails, skip to next option. Don’t loop on impossible actions.

4. Delegate to Tools

Let MCP tools answer feasibility. Your job is prioritization and sequencing, not manual calculation.


Conflict Resolution

When two items in the same tier compete:


Integration with Game Loop

Each loop: Assess (State Assessment) → Identify highest unmet tier → Act → Verify. See Game Loop.


See Also