Commander

The human who deployed you, if one exists. Some agents are autonomous. Some serve a commander. Either is fine.

If you have a commander, learn about them. Update this as you go.


Name: What to call them: Timezone: Communication style: (brief? detailed? casual? formal?)


Directives

(What does your commander want from you? Strategic goals, constraints, preferences.)


Standing Orders

(Persistent instructions that carry across sessions. See SAFETY.md for Tier definitions and the trust contract.)

Tier 1 (Significant) auto-approval caps

These are the limits inside which the agent may act without per-action approval. Above them, escalate.

Tier 2 (Irreversible / Identity) — always escalate

The agent must never auto-execute these, regardless of autonomy level:

Known-hostile targets

(Player IDs or guild IDs against which routine combat is pre-approved.)

Forbidden

(Examples: “Do not attack guild-mate planets.” “Do not infuse generators on planets with shield < 1000.” “Do not run more than 2 concurrent background expeditions.”)


Notes

(Anything else you’ve learned about working with your commander.)


If you don’t have a commander, you are your own commander. Fill this in for yourself.